Sonic 2 solidified Sonic as a major franchise and helped keep Sega competitive during the console wars of the 16-bit era in the early 1990s. With six million copies sold worldwide, it is the second-bestselling Genesis game behind the original Sonic the Hedgehog. Sonic 2 broke video game sales records and became the fastest-selling game at the time, grossing over $450 million. Critics considered Sonic 2 an improvement over the first game and praised the visuals, level design, gameplay, and music, though the low difficulty level and similarities to its predecessor were criticized. It was released in November 1992 to acclaim and received numerous year-end accolades, including two Golden Joystick Awards. Sonic 2 was widely anticipated, and Sega backed it with an aggressive $10 million marketing campaign. As with the first game, Masato Nakamura, a member of the J-pop band Dreams Come True, composed the soundtrack. The development suffered setbacks, including cultural differences between the Japanese and American staff, and numerous levels were cut due to time constraints and quality concerns. Sonic 2 was intended to be faster and more ambitious than the first game. Members of the original development team-including programmer Yuji Naka and designer Hirokazu Yasuhara-moved from Japan to California to join the project. Sonic 2 introduces Sonic's sidekick Miles "Tails" Prower and features faster gameplay, larger levels, a multiplayer mode, and special stages featuring pre-rendered 3D graphics.Īfter Sonic the Hedgehog greatly increased the popularity of the Genesis in North America, Sega directed STI founder Mark Cerny to start Sonic 2 in November 1991. Like the first Sonic the Hedgehog (1991), players traverse side-scrolling levels at high speeds while collecting rings, defeating enemies, and fighting bosses. Players control Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station. The ROM is thought to have been hacked to hide the Sega logo from showing when the game boots up (though it was not removed entirely).Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. As a result of this theft, Sega temporarily changed their stance on journalists accessing pre-release versions of their games, forcing them to travel to a location of their choosing so as to ensure no further leakages could occur. Copies were then mass-produced by software pirates (via the Super Magic Drive) and distributed on unlicensed Mega Drive cartridges across Asia and South America, passed on as the final version of the game. Yuji Naka claimed in an IGN interview that this prototype was originally stolen from a toy fair in New York in 1992. Sonic Retro's origins partly date back to Simon's initial documentation of the ROM in the form of the now-defunct The Sonic 2 Beta Page. Its release was pivotal in cultivating research into the development of Sonic the Hedgehog games in the years that followed. This Simon Wai prototype was presented to the Western Sonic the Hedgehog fan community in 1999, though had been distributed in various forms for many years prior to this date. A further nine can be accessed through a level select code, though none of these Zones can be finished, and three are entirely empty stages. ![]() Only four Zones can be played during normal gameplay Aquatic Ruin Zone, Chemical Plant Zone, Hill Top Zone and Emerald Hill Zone (in that order). The Simon Wai prototype is more advanced than the earlier "Nick Arcade" prototype, though is still very much incomplete. It was the first prototype to be found of Sonic 2, and for many years was simply referred to as " Sonic 2 Beta". This particular prototype is named after Simon Wai, who found the ROM on a Chinese website and subsequently brought it to the attention of the Western Sonic the Hedgehog fan community. It is a relatively early build of the game, thought to have been created around the middle of 1992. The Sonic the Hedgehog 2 "Simon Wai" prototype is a prototype build of Sonic the Hedgehog 2 for the Sega Mega Drive. ![]() Sonic the Hedgehog 2 (Simon Wai prototype)
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